Difference between revisions of "2014 and Beyond Building Shopping"
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(Classroom is a near-must.) |
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* Close to metra is also useful. | * Close to metra is also useful. | ||
* Closer to downtown can encourage groups (similar to LUG) to meet at the space. | * Closer to downtown can encourage groups (similar to LUG) to meet at the space. | ||
+ | * Maybe something like an abandoned school, shuttered Dominick's, old warehouse, etc. | ||
== Space requirements == | == Space requirements == | ||
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=== Power === | === Power === | ||
* Ample household circuits in all rooms - at least 2 20A circuits per room for lounge/classroom. 4 20A circuits for electronics. 8+ 20A circuits in shop, to be distributed by overhead cord reels, in addition to circuits for tools. | * Ample household circuits in all rooms - at least 2 20A circuits per room for lounge/classroom. 4 20A circuits for electronics. 8+ 20A circuits in shop, to be distributed by overhead cord reels, in addition to circuits for tools. | ||
− | |||
* 3 phase is a must. Bonus points for disconnects in place around shop space | * 3 phase is a must. Bonus points for disconnects in place around shop space | ||
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* | * | ||
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=== Rooms === | === Rooms === | ||
* Multiple single-occupancy bathrooms at minimum. | * Multiple single-occupancy bathrooms at minimum. | ||
− | |||
* Shower in one of those bathrooms is a plus | * Shower in one of those bathrooms is a plus | ||
− | |||
* A room to hold meetings/classes/lectures, separate from project working areas. | * A room to hold meetings/classes/lectures, separate from project working areas. | ||
Revision as of 23:07, 5 March 2014
PS:1 will not be able to fit in its current space forever. Opinions on when the move should happen are varied, but we should enter any process well-informed and ready to make a good decision.
Location
- Close to CTA is important.
- Close to metra is also useful.
- Closer to downtown can encourage groups (similar to LUG) to meet at the space.
- Maybe something like an abandoned school, shuttered Dominick's, old warehouse, etc.
Space requirements
Previous hunts (Newhackspace; 2011 New Space Search) have listed out relevant requirements. They're a good springboard.
Accessibility
- Wide doorways
- Hand rails in bathrooms
- Elevator
- if there are raised entryways, have some ramps that help people drive through
Existing amenities
Power
- Ample household circuits in all rooms - at least 2 20A circuits per room for lounge/classroom. 4 20A circuits for electronics. 8+ 20A circuits in shop, to be distributed by overhead cord reels, in addition to circuits for tools.
- 3 phase is a must. Bonus points for disconnects in place around shop space
Rooms
- Multiple single-occupancy bathrooms at minimum.
- Shower in one of those bathrooms is a plus
- A room to hold meetings/classes/lectures, separate from project working areas.
Other utilities
- Shop Air is a must.