Difference between revisions of "2014 and Beyond Building Shopping"

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(Classroom is a near-must.)
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* Close to metra is also useful.
 
* Close to metra is also useful.
 
* Closer to downtown can encourage groups (similar to LUG) to meet at the space.
 
* Closer to downtown can encourage groups (similar to LUG) to meet at the space.
 +
* Maybe something like an abandoned school, shuttered Dominick's, old warehouse, etc.
  
 
== Space requirements ==
 
== Space requirements ==
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=== Power ===
 
=== Power ===
 
* Ample household circuits in all rooms - at least 2 20A circuits per room for lounge/classroom. 4 20A circuits for electronics. 8+ 20A circuits in shop, to be distributed by overhead cord reels, in addition to circuits for tools.
 
* Ample household circuits in all rooms - at least 2 20A circuits per room for lounge/classroom. 4 20A circuits for electronics. 8+ 20A circuits in shop, to be distributed by overhead cord reels, in addition to circuits for tools.
 
 
* 3 phase is a must. Bonus points for disconnects in place around shop space
 
* 3 phase is a must. Bonus points for disconnects in place around shop space
 
 
*  
 
*  
  
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=== Rooms ===
 
=== Rooms ===
 
* Multiple single-occupancy bathrooms at minimum.
 
* Multiple single-occupancy bathrooms at minimum.
 
 
* Shower in one of those bathrooms is a plus
 
* Shower in one of those bathrooms is a plus
 
 
* A room to hold meetings/classes/lectures, separate from project working areas.
 
* A room to hold meetings/classes/lectures, separate from project working areas.
  

Revision as of 23:07, 5 March 2014

PS:1 will not be able to fit in its current space forever. Opinions on when the move should happen are varied, but we should enter any process well-informed and ready to make a good decision.


Location

  • Close to CTA is important.
  • Close to metra is also useful.
  • Closer to downtown can encourage groups (similar to LUG) to meet at the space.
  • Maybe something like an abandoned school, shuttered Dominick's, old warehouse, etc.

Space requirements

Previous hunts (Newhackspace; 2011 New Space Search) have listed out relevant requirements. They're a good springboard.

Accessibility

  • Wide doorways
  • Hand rails in bathrooms
  • Elevator
  • if there are raised entryways, have some ramps that help people drive through

Existing amenities

Power

  • Ample household circuits in all rooms - at least 2 20A circuits per room for lounge/classroom. 4 20A circuits for electronics. 8+ 20A circuits in shop, to be distributed by overhead cord reels, in addition to circuits for tools.
  • 3 phase is a must. Bonus points for disconnects in place around shop space


Rooms

  • Multiple single-occupancy bathrooms at minimum.
  • Shower in one of those bathrooms is a plus
  • A room to hold meetings/classes/lectures, separate from project working areas.

Other utilities

  • Shop Air is a must.

Parking